
Virtual Business Card


Info & contact
Michael Wills Canadian, Nova Scotia
06/03/1988 English
Personal Inquiries:
Business Inquiries:
Education
Game Development - Programming Generalist Concentration at NSCC Truro Campus
Graduated 2018
Grade 12 High School Diploma at Horton District High School
Graduated 2008
Relevant Experience
Game Industry
5 year freelance Unity game Developer for Windows PC
real time experience in the following:
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Git Hub & Source control
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6 Years Experience Making games In Unity.
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6 Years Unity Programming in C#.
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Understanding of object orientated programming.
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understanding of Game Optimization, garbage collection & Object Pooling.
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Construction of game management & game systematic Classes/structs.
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Released at least 2 solo Titles via Steam, Itch.io & GameJolt.
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10+ years of 2D & 3D Graphic design/modeling in Photoshop.
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7 years Designing HD Video content in After Effects & Media Encoder.
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Efficient in Element 3D Video Copilot plugin for After Effects.
Job Projects
Case-EO UK - Game Intro Developer
Design of a boot sequence for arcade games displaying the logo of the company
Jul 2018
PX Pharma Choice - Video Advertisement Developer
design of weekly advertisement and special promotion videos for in store display
Jan 2019 - May 2020
Game Title Release - Devastation: Annihilate the Alien Race
5 month Scope, 2D Game project released on Steam for PC.
Oct 2019 - Feb 2020
Game Title Release - Devastation 2: Repatriation
1 year 2 month Scope, 3D Game project released on Steam for PC.
Feb 2020 - Apr 2021
Game Title In Development - Virvius
undetermined Scope, 3D Game project released on Steam for PC.
Mar 2021 - Current
Game Play Programmer - MaxInfeno
Gameplay Programmer for - A little to the left.
Mar 2023- Current
Skills Breakdown
Graphic Design
Adobe Photoshop: 10+ years
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Created a variety of advanced 3D design backgrounds
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Designed and constructed overlaid images (game covers, logos, icons, sprites, buttons, banners, backgrounds, HUD)
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Saving images in a variety of formats (PNG, JPEG, GIF, BMP, TIFF)
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Exporting 3D images into 3D models for 3D design software.
Adobe After Effects 7 years:
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Designed a majority of high quality videos (background, intro, loading)
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Key framed imported design images from Photoshop (constructed – fading, moving, zooming, rotation, distortion)
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Saved videos in high and low quality resolutions (H.264 - MOV, WMV, AVI, MP4)
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Experienced with After Effect plugins such as Element 3D Video Copilot
Game Design
Game Programming (Unity): C# 6 years
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Character Controllers (6 degrees of freedom/First Person 3D, 2D controllers)
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Enemy AI 3D & 2D (enemy state machines – attacking, moving, idling, shooting, vanishing, chasing, ambush, bosses)
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Game Control Management (storing file data, loading and saving, game transition, scene management, day/night transitions, in game time management, wave systems, game Optimization)
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UI programming (shops, item Inventories, character dialogue, game pop up displays, transitions, visual & camera effects, Navigational systems)
Level Design (Unity) 6 years:
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Unity Pro Builder – design 3D object models and props including animations
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Unity Pro Grids – design for perfect professional grid snapping for 3D models and levels
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3D and 2D Levels – (tile palettes, dungeons, houses, terrains, caves, boats)
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Level objects (items, pickups, props, kill boxes, obstacles, moving platforms, puzzles)
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Level development (post processing, occlusion, navigation, profiling, sky boxes, lighting, ambient settings)
User Interface (Unity/Other) 8 years:
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Main Menu UI (animation, buttons, sprites, backgrounds, 3D Text, transitions)
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Loading Screens (Image design, loading bars, percentage displays)
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In Game UI (damage effects, score, visual layout, health, ammo, item display)
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Game videos (boot intros, game play videos, video backgrounds)
Music & Sound Design
Magix Music Maker: 10 years
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Created a library of music albums
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Constructed in game music (particular elemental designed levels - ice, lava, forest, boss, ambiance, dungeons, sound effects)
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Combined mechanical sounds composed for game intros and loading videos
Adobe Audition: 4 years
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Recorded sounds for UI and in-game (distorted to sound like, gun effects, player movement, explosions, collisions, enemy encounters, ambiance - (rivers, storms, waterfalls, day, nightfall, wind, underwater)
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Enhanced sound frequency (echoes, reverb, ambiance, volume, fading, looping)
Personal Games
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virvius - Game Designer (PC Unity, 3D First person shooter arcade, )
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Devastation 2 - Game Designer (PC Unity, 3D dynamic arcade style Shoot'em up, )
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Devastation - Game Designer (PC and Android Unity, 2D bullet hell Shoot'em up
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Treasure Quest – Game Designer (PC Unity first person role playing dungeon crawler)
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Destiny Venture - Programmer/Game Designer (PC, first person adventure Unity game)
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Brick Win 2000 – Programmer/Game Designer (paddle & brick Java Script game for web browser)
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Extinction - Programmer/Level Designer (PC, 6-dimensions of freedom shooter Unity game)
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Plane-X-ball - Programmer/Game Designer (PC roll-a-ball adventure Unity game)
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Hellfire - Programmer/Game Designer (PC, first person shooter Unity game)
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Bio Realm - Programmer/ Weapon Designer (PC, first person shooter Unity game)
RESUME//
Unity Game developer, Graphic artist, & Programmer
Awards & Accomplishments
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Volunteered at Halifax Halcon Event as a successful graduate and games showcase at the NSCC Game Development Booth 2018-2019
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Spoke on behalf of the Indie Game Industry at the NSCC Tech Connections conference. January 30th 2020
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Successfully released Devastation - Annihilate the Alien Race [PC game] after 5 months of development on Steam. February 5th 2020
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Scotia Bank - Entrepreneur in the Making grant program [NSCC] One of the selected students who are recipients of the Entrepreneur in the Making grant program. May 15th 2020
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Helped the Redefined development of the NSCC Truro Campus Game Development Program. [Game Programming concentration] 2018-2020
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Successfully released Devastation 2 - Repatriation [PC game] After 1 year & 1 month of development on Steam. January 13th 2021
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Volunteered to interview 3 students in preparation for jobs in the industry for the NSCC Truro Campus. [Game Programming concentration] March 30th 2021
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Volunteered to interview 3 students in preparation for jobs in the industry for the NSCC Truro Campus. [Game Programming concentration] April 3th 2023